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Elden Ring bosses and how to beat them
Elden Ring bosses are all over the place. They're tucked into caves, guarding castles, and deep, deep secret. It tin can exist overwhelming when you're starting out, there are so many bosses to choose from. But with some planning and a proficient strategy during the fight, you can chip away at whatever boss in the game.
The main bosses are a lot tankier than in other Souls games, and it feels like Elden Ring multiplayer was intended to be a large focus. Your power increase seems a lot slower, too, then some of these bosses can pose a existent challenge early on. So if you're ready to face off against the bosses in Elden Band, here's where to find them and tips to help you survive each see.
If y'all desire to avoid spoilers in regards to bosses that are function of Elden Ring's progression or endings , be sure to avert our 'master' section.
How Elden Ring bosses work
It'south non simply the main bosses you'll demand to contend with—open up world bosses are a cool new addition in Elden Band. Y'all might be wandering through a lake suddenly to have a dragon land on you lot, Skyrim-style, or be crossing a bridge and have to defeat its horseback-mounted guardian. The fights using your Elden Band mount, Torrent, give combat a whole new dimension, a little like Sekiro's speed and jumping turned up to 11.
You'll besides face bosses within the dungeons scattered throughout the earth. The departure between most dungeon bosses and their primary game counterparts feels like dark and twenty-four hour period in terms of wellness and difficulty. A dungeon might crave you lot to fight a few rooms of enemies to go to a dominate, whereas big bads similar Godrick need you to assault a fortress and fight an entire army.
When y'all're not focused on core progression, y'all'll spend your time building up souls and force through dungeons and open world bosses equally a fashion to get stronger for the challenges the principal story throws at you. This guide should help you exercise simply that.
And if you merely demand to know our own estimate of how hard each boss is, we've given each a 🔥 rating, with 🔥 existence the easiest, and 🔥🔥🔥 being the hardest.
Elden Ring bosses: location and strategy
Main
Margit, the Fell Omen
Difficulty: 🔥🔥🔥
Reward: Talisman Pouch
Location: After the ballista at the gates to Stormveil Castle
What to bring: Margit's Shackle (purchased from Patches in Murkwater Cavern)
His variable attack speed is the most challenging thing about Margit. The windup to his club attack, for example, is very slow, only then he volition of a sudden draw a knife of calorie-free with his other hand and slash yous before jumping abroad and throwing information technology at you. These throwing knives can be peculiarly annoying if you're trying to heal later he has simply jumped away.
At around two-thirds health, he'll enter his second phase. His combos volition exist longer, and he'll mix in the hammer, throwing knives, and a sword of light. The opportunities for dealing damage are slim since he'southward then ambitious, and it'due south best to stay abroad from his 4 assail combo. If you're finding it as well hard, you can always buy Margit's Shackle from Patches in Murkwater Cavern, letting you restrain the boss multiple times. Margit'south stance is besides very easy to suspension using jump attacks with heavy weapons or skills such Square Off and Impaling Thrust, letting you perform a disquisitional attack.
Godrick the Grafted
Difficulty: 🔥🔥
Advantage: Remembrance of the Grafted
Location: Stormveil Castle
What to bring: Pure harm weapons, a big one if yous want to stagger him.
Watch out for his earthquake assail, where he'll strike an axe into the ground twice, dealing harm in an ever-larger AoE. He'll also create a damaging cyclone AoE that increases in size 3 times. When he activates the third, he'll also spin into the air and slam down with his axe. Thankfully, his regular attacks are easy to dodge, and jumping attacks and combat skills can prove effective.
One time yous get him down to around half health, he'll get-go screaming and chopping at his arm. Have this opportunity to bargain as much impairment as you can earlier he enters his second phase. Right at the start of this phase, sprint for his right side to avoid his arc of flame. Now he'll add together burn attacks from his new dragon arm, his AoE whirlwind, and he'll add a tertiary slam to his earthquake. You can summon Nefeli for this fight, but only if you talk to her in a room to the correct of the courtyard after y'all fight the bladed Stormhawks.
Rennala, Queen of the Full Moon
Difficulty: 🔥🔥
Reward: Remembrance of the Full Moon Queen
Location: Raya Lucaria Academy
What to bring: Bleed weapons, fast weapons (for stunlock)
In the first phase, she'll bladder effectually the ceiling in a shielded cocoon. To bring her downwardly, hit three of the child-similar scholars with the glowing aura, and the cocoon will break. Rennala volition then fall to the floor, letting you bargain damage for a set corporeality of time. One time she starts to glow, back off very speedily to avoid an AoE explosion.
In her 2nd phase, Rennala will transport you to a moonlit lake and start firing sorceries at y'all, showtime with a beam that will one-shot you if you're not careful. Watch out for the crystal shards she summons to rapidly fire at you. Thankfully, she staggers pretty hands in this phase, and bleed is especially skilful confronting her. If the fight goes on long enough, she'll create an AoE shockwave around her and summon unlike enemies, ranging from wolves to a dragon. If y'all tin summon anything to kite the enemies or attack her, it'll make the fight a lot easier. Either way, stay aggressive, and proceed endmost her down.
Starscourge Radahn
Difficulty: 🔥🔥🔥
Reward: Remembrance of the Starscourge
Location: Redmane Castle, Caelid
What to bring: Anything that inflicts carmine rot at range, or poison if not.
Radahn is a fun boss, but catchy due to his size, aggression, AoE attacks, and unpredictable aggro. When you head through the portal into the boss arena, summon allies using the signs while dodging Radahn's ranged attacks, or using the rubble to block them. Stay at a distance until your allies bring Radahn into melee and he draws his swords.
At present, get on horseback. If yous have poison or ranged, I suggest chipping him down while standing to summon allies with the signs that re-appear once they die. If you're melee, sprint in on Torrent to make charged attacks confronting his rear/horse when he concludes combos. More often than not maintain altitude, though, and allow your allies to distract him.
Once he'south half health, he'll disappear and return every bit a flaming comet. While he'south away, run around the hill crest and summon more allies. In this phase he'll conjure 4 meteors around him. Go along to summon and chip him down when possible, but stay close to the ridge-crest. When he runs away from yous, he's gonna transport those meteors flying, and so use the hillcrest to block them. If yous are melee, this fight takes a little while, since it requires some caution in terms of getting hits and non losing Torrent to his seemingly endless attacks. I also don't recommend summoning a friend for this, since it's even harder without a horse.
Morgott, the Omen King
Difficulty: 🔥🔥🔥
Reward: Remembrance of the Omen King
Location: Leyndell, Royal Capital
What to bring: Margit'southward Shackle
Morgott is 1 of the hardest bosses in the game. He's extremely quick, deals a lot of damage, and his attacks have very wide arcs. I recommend you lot summon Melina, and employ NPC ashes similar Oleg for the beginning phase in lodge to divide his aggro. At beginning he'll just swipe with his sword, throw knives, apply his hammer, and summon light swords from above you that separate the arena into sections. This is the time to become ambitious if you want Melina to live into the second phase, which is extremely helpful. Anytime he turns his dorsum to hurt her, get some hits, so rinse and repeat. Greatshields tin can also be good in this starting time stage due to his purely physical impairment attacks.
Once his health is down to one-half, he explodes in an AoE and his sword will proceeds what looks to be an occult infusion. Continue every bit before, just at present be aware of his longer combos, and particularly, when his sword turns red and he prepares to assault. If he's pulling his sword back to stab, he's going to blitz forward to impale you lot. Otherwise, it's a 2-hit attack, but considering the first stun locks yous, it's likely yous'll dice if you're hit by either. The key with Morgott is timed assailment and aggro swapping in club to keep your summons alive, while being aware of his big attacks. He tin kill you very quickly, but once yous get used to his attacks, he shouldn't give you lot as well much trouble. Luckily, Margit's Shackle also works on Morgott, giving you a little assistance.
Rykard, Lord of Blasphemy
Difficulty: 🔥
Reward: Remembrance of the Blasphemous
Location: Volcano Manor, Mt. Gelmir
What to bring: Serpent Hunter
This big snake is basically the final evolution of the Yhorm fight from Night Souls iii, or Storm King from Demon Souls—a massive dominate that's all virtually using a specific weapon to take them downwards. You grab the Serpent Hunter spear but past the fog door in the boss arena, and it's a must for this fight, unless you want a real slogfest while constantly getting burnt past lava. Scrap down the serpent and maintain distance, while you watch out for its lunges, poison spewing, and are careful of non backing upward confronting the arena wall.
When Rykard appears in the second phase, he'll use a sword, with slow iii hit combos, and a fast repeating stab. He has massive accomplish, so be certain to dodge all of these. At about half health, he'll raise his sword in the air and summon skulls that will rail you and explode, so it's fourth dimension to run, or switch to a weapon with Bloodhound Step to evade them. In one case this phase is over, information technology should be pretty like shooting fish in a barrel to finish him off, just watch out for the occasional snake-head attacks from the first phase that Rykard throws into the mix, and the big charged slash that breaks the basis.
Burn down Behemothic
Difficulty: 🔥🔥
Advantage: Remembrance of the Fire Behemothic
Location: East Mountaintops of the Giants
What to bring: Equally much damage equally you tin can muster
Y'all'll desire to be on Torrent for the entirety of this fight. The Fire Giant is massive and his attacks cover a wide area, merely they don't frequently striking the same spot he'due south in. That ways that your goal for this fight is to stay underneath him and set on the human foot you can target. Occasionally he'll transport of fire orbs to pursue y'all and explode, or employ an AoE that makes pillars of fire burst from the ground. If yous're focused on his feet, as well watch out for his set on where he suddenly backsteps and brings down his weapon where he was continuing.
In the second phase, the giant is on his knees. The safest place to deal harm is behind his legs, but if you do this he will frequently reposition by rolling. A more unsafe culling is baiting his attacks and then hitting his hands. Watch out for his flaming pillar AoE and when he erupts similar a volcano. You can avert the second ane past hiding nether his legs. This isn't a super tough fight, just it's main difficulty is how tanky the behemothic is.
Maliketh, the Black Bract
Difficulty: 🔥🔥🔥
Reward: Remembrance of the Black Blade
Location: Farum Azula
What to bring: Mimic Tear ashes
For the outset stage, you want to find opportunities to go close to the Beast Chaplain. He'll frequently utilise Bestial incantations to hurl boulders and stone fragments at you lot. As well watch out for his fast slashing combos. The safest fashion to deal with him is by using your summon to split aggro and dealing equally much harm as quickly equally possible. You actually don't desire this stage to drag on and become attritional, since Malekith himself is far harder.
Malekith is a real pain due to his assailment and speed. Most of his plunging attacks have an exploding AoE, he'll jump into the air to fire projectiles at you, and whatsoever time he hits, you'll accept damage over time. Having your summon for this phase is pretty vital, since that aggro split will give you opportunities to assault. He moves a lot, but if you can predict where he'south going to state, that'll too give y'all some opportunities. In full general, attacking from the side or rear is better than facing him head on.
Hoarah Loux, Warrior
Difficulty: 🔥🔥
Reward: Remembrance of Hoarah Loux
Location: Leyndell, Ashen Majuscule
What to bring: Lightning
As with Morgott, y'all already got a adventure to fight the beginning stage of this boss in the Erdtree Sanctuary in Leyndell. The simply real difference with the live version is that he will beginning stomping when he gets below a certain health level, and that's actually a theme for this fight. You tin can avoid most of these AoE earthquakes past jumping, and that will let y'all stay close-ish to deal impairment, though yous'll accept to learn the timings.
One time you lot get him down to near half HP, he basically turns into a wrestler. This stage is kind of the opposite of what he was before, every bit now he'll be fast, will philharmonic for days, and try to grab you so he can perform some fancy wrestling moves. Luckily, he's kind of a drinking glass cannon. Cautiously find opportunities to deal damage at the stop of his combos, after he tries to grab you, and later you jump his many stomps.
Radagon of the Gilt Lodge
Difficulty: 🔥🔥🔥
Reward: Elden Remembrance
Location: Leyndell, Cadaverous Capital
What to bring: Resistance to Holy damage, possibly a lite equip load
Elden Ring's Legendary Armaments
The final boss of Elden Ring is basically two fights stacked on top of each other. The offset, Radagon, is a divine blacksmith with powerful AoE attacks that bargain Holy damage. He also has deceptive speed, zooming towards you lot to swing his hammer, and teleporting around the battlefield to create explosions. I greatly recommend bringing Holyproof Dried Liver, or the Lord's Divine Fortification incantation, as this reduces a good deal of Radagon's harm potential.
A stiff summon is recommended, such as the +10 Mimic Tear, since splitting aggro makes information technology safer to attack him. A lot of his AoE attacks, similar the hammer strikes and lightning bolts, require precise dodging, and then a low-cal equip load can brand things easier, and the reduction in resistance doesn't matter so much if yous're using some kind of Holy damage reduction.
In one case Radagon dies, you'll accept to face up the Elden Animate being. This function of the fight is arguably a lot simpler than Radagon, since the brute's sword swings, exploding clouds, and the arcs of the calorie-free information technology fires are well telegraphed, and easier to dodge. I found the all-time way to deal melee impairment was to get in close around its heart, since it doesn't accept much to protect against this other than the occasional fire attack or to reposition.
The other attacks to be aware of are when it flies into air to summon a ring around yous that can be jumped before dodging the post-obit explosion. Also be enlightened of it summoning Holy missiles similar to the Erdtree Avatars. Just sprint to one side when you encounter it summoning and the missiles volition fall behind you.
Optional
Mohg, Lord of Blood
Difficulty: 🔥🔥
Reward: Remembrance of the Claret Lord
Location: Mohgwyn Palace, Siofra River. Go at that place through the portal on the south-westerly edge of the Consecrated Snowfield.
What to bring: Bleed, Mohg'due south Shackle
In the same manner that Margit prepares yous for Morgott, Mohg the Omen in the Cathedral of the Forsaken is good exercise for the real deal. Yous can likewise discover Mohg'southward Shackle in the Subterranean Shunning-Grounds in the pit with the giant crayfish, which makes this fight a fiddling easier. Mohg, despite his name and attacks, is really susceptible to bleed. The first phase is very like to Mohg the Omen, only once you become him down to around half HP, he'll cast three red rings effectually you, before chanting "Nihil" three times.
Each time Mohg chants Nihil, you'll get bloodloss, and so either heal in time with his chanting or use the Purifying Crystal Tear in your Flask of Wondrous Physick to nullify the curse. You lot get this by defeating Violet Bloody Finger Eleonora in the Second Church of Marika on the Altus Plateau, which is part of Yura'southward questline. At present, Mohg will have wings and throw a few flying attacks into the mix. This is the fourth dimension to shackle him and become to town with your bleed weapons.
Dragonlord Placidusax
Difficulty: 🔥🔥🔥
Reward: Remembrance of the Dragonlord
Location: Farum Azula. Descend along the cliff before the elevator upwards to Malekith, and then lie down in the open grave.
This is one of the toughest fights in the game. Placidusax has wide attacks that basically require you to be right next to him to get whatever damage in. You also have to watch out for lightning strikes throughout the loonshit. Once you lot reduce his wellness enough, he volition accept off and disappear. Wait out for the lightning wreathed fog to spot where he'll emerge from, and get gear up to contrivance his flying swipe assail. An NPC summon is definitely recommended for this fight, as information technology will aid you distract his aggro so you can deal damage.
Malenia, Blade of Miquella
Difficulty: 🔥🔥🔥🔥
Reward: Remembrance of the Rot Goddess
Location: Elphael, Caryatid of the Haligtree
Items to bring: Drain, Frost, Bloodhound'due south Step, or perhaps a greatshield
I know our scale merely goes up to three, but Malenia is arguably the toughest dominate ever featured in a FromSoftware game. We go into more depth in our dedicated guide, simply safe to say, her strength is due to two main factors: she heals herself when she hits you, even if hitting a shield, and she has one attack that tin can exist almost impossible to deal with depending on whether you have loftier endurance and a greatshield, or where you're standing.
The best bet for beating her is either trading aggro between y'all with magic, letting you maintain a distance, or ganging up on her with two other summons and stunlocking her into oblivion. Bleed and Frost are very good, every bit is annihilation that knocks her off her anxiety, such equally some strength weapon skills, and magic similar Comet Azur. Besides make certain to bring an incantation or consumable to remove Scarlet Rot for the 2d phase.
Astel, Naturalborn of the Void
Difficulty: 🔥🔥🔥
Reward: Remembrance of the Naturalborn
Location: Lake of Rot. Get cozy in a coffin and take a ride to run into a big bug.
What to bring: A large weapon to smack him in the head with.
You tin actually fight Astel in multiple locations, simply the true Astel appears towards the end of Ranni's quest, past the Lake of Rot, in the depths of Ainsel River. Astel feels very like to the Fallingstar Beast bosses, using lots of AoE gravity attacks, and creating clouds of stars that explode afterwards a delay. Your all-time bet is to smack him in the head with jumping attacks in order to stagger him, letting yous bargain a critical strike. Usually with beast bosses, it'due south a adept idea to stick around their middle, but Astel'due south AoE attacks mean this is a terrible idea.
Focus on attacking his face when you can. He will snap at you, and try to grab you with his pincers, but keep dodging and smacking his skull to stagger him. Also watch out for him teleporting around the arena, and the very occasional teleportation take hold of attack that he has.
Royal Ancestor Spirit
Difficulty: 🔥
Reward: Remembrance of the Regal Ancestor
Location: Nokron, Eternal City. Calorie-free the beacons and head to the temple.
What to bring: Holy or burn down damage.
This fight is very like to the Ancestor Spirit in Siofra River, but a fiddling harder due to the fact that this boss can heal. During the fight, the stag will summon spirit animals around the arena, then when it gets beneath a certain damage threshold, kill them to heal itself. This makes the fight a little longer, but it's nonetheless not especially tough. The spirit's breath attacks are easy to dodge, and you mainly just accept to keep abroad from its horns.
Commander Niall
Difficulty: 🔥🔥🔥
Reward: Veteran's Prosthesis
Location: Castle Sol, Mountaintops of the Giants.
Niall is a tough 1. He summons two guards that will hound you lot for virtually of the fight so a Spirit Ash summon is virtually necessary here. You desire to take out the guards early on. One time one guard is downward y'all should focus your attention onto Niall. He has a lot of extended attacks with his flag pole, and so you want to make sure you can dodge left and right of them. Like virtually bosses, simply wait for an attack to get out and get a hitting in.
The second stage Niall likes to outset spinning his weapon which can exist a pain. Requite him infinite and wait for it to end. You desire to conserve stamina in this fight and then that y'all have fourth dimension to dodge all of his fast-paced attacks. He has a lot of lightning- and frost-based attacks that come out super quick. You need to be patience and wait for any tiny opening yous can become because if you're not careful he can combo you to expiry easily.
Open world
Tree Sentinel
Difficulty: 🔥🔥
Rewards: Gold Halberd, Erdtree Greatshield
Locations: West Limgrave. Altus Plateau.
Y'all can tackle the Tree Picket either with Torrent or on foot. If you are on horseback, this is a cautious fight, every bit you lot wait for him to set on and rush in to smack his shield side. If on foot, stick shut to him and motion to his shield side whenever he rears. Apply jump attacks, Foursquare Off, or Impaling Thrust to stagger him. Once he's down to half HP, he'll starting time using shield attacks, making information technology unsafe to stay close to him. Bait out his attacks at a altitude, and chip him downwards with more leap attacks and skills. In the Altus Plateau yous'll discover two Tree Sentinels together, but it's advisable to bait and fight them seperately.
Night's Cavalry
Difficulty: 🔥
Rewards: Night's Cavalry glaive, Dark'southward Cavalry flail, Nighttime's Cavalry armor set, and Ashes of War.
Locations: East Limgrave. Weeping Peninsula. Caelid. Dragonbarrow. Northward Liurnia. S Liurnia. Forbidden Lands. Altus Plateau. Consecrated Snowfield.
The Night's Cavalry are similar to the Tree Sentinels except a trivial faster, and these horsemen can be parried from their saddles, or y'all tin can kill their mount. During the night, yous'll notice them throughout the Lands Between, and they wield glaives or flails. You tin even fight two at once in the Consecrated Snowfield.
As with Tree Sentinels, the correct side is their weakest, though watch out for the horse'south side clomp. Generally the mount dies before the rider, so deal every bit much harm as you can before they get up and resummon their steed. Their rewards include their weapons, armor set, and some very valuable Ashes of War like the Bloodhound Leap that you become from the Dragonbarrow variant.
Tibia Mariner
Difficulty: 🔥
Rewards: Deathroot, undead summoning ashes and spell, Helphen's Steeple greatsword.
Locations: Eastward Limgrave. East Liurnia. Mt. Gelmir. West Mountaintops of the Giants.
These undead boatmen turn up throughout the Lands Betwixt, and are harder with each encounter, but the easiest is in Summonwater Village, and tin can be beaten with Torrent. He merely has three attacks: property his staff up in the air for a very slow AoE shockwave, tilting his boat to splash down and damage you with water, or throwing water at you using his staff.
Because of your speed, you tin can outmanoeuvre the skeletons he summons, just exist wary of the one with the scythe at the back of the hamlet who summons skulls that habitation in on you. There's no real blitz with this boss, so just take your fourth dimension and chip the boatman down.
Dragons
Difficulty: 🔥🔥
Rewards: Dragon Hearts
Locations: W Limgrave. Dragonbarrow. Caelid. North Liurnia. Mountaintops of the Giants. Mt. Gelmir.
There are a tonne of dragons scattered throughout the Lands Betwixt, and killing each will grant you with a dragon heart, and unlock some incantations you lot tin purchase from the Church building of Dragon Communion in Caelid or Due west Limgrave. Most dragons have pretty like movesets, the chief difference being the type of burn down they breathe. Agheel and Greyll both breathe flame, for case, while Ekzykes breathes Scarlet Rot, and Smarag and Adula breathe magic.
The fundamental to these fights is staying mounted, hitting their head when you lot can, and if not, attacking their wings. Nearly dragons accept tail spins, will seize with teeth behind them, or jump into the air to breathe fire downward on yous, and so exist fix to ride away or spring to avoid burn at a moments notice. If they do reposition, close them down speedily so they can't flame you. The lightning dragons, such as Lansseax in the Altus Plateau, are more melee focused so are easier to fight on foot. The same rules still apply, though.
Draconic Tree Picket
Difficulty: 🔥🔥🔥
Rewards: Dragon Greatclaw, Dragonclaw shield, Malformed armor prepare.
Location: Leyndell. Farum Azula.
The mounted boss to stop all mounted bosses. These guys are tough due their powerful AoE attacks and the lightning they call down from the heaven in the second stage. I recommend summoning a friend and fighting on foot to split up his aggression. In terms of attacks, sentry out for the horse spitting flames at you, and in the second phase, when they call downwardly lightning from the sky. The key to dodging this is rolling just every bit his shield reaches the bottom of its dippin movement. If yous insist on fighting horseback, deal damage on the shield side, since they can't get at you lot with his hammer, and jump to avert the AoEs. When they run at you, they are going to jump and slam their hammer downwards.
Total-Grown Fallingstar Beast
Difficulty: 🔥🔥
Rewards: Fallingstar Beast Jaw
Locations: Mt. Gelmir
Torrent helps a lot with these bosses but because information technology moves semi-erratically and needs to be hitting on its dorsum or on its head. Get ready for a long fight where you need to capitalize on the moments where the brute misses its close-range attacks. Sentry out for its electrical spikes that it summons with its pincers; you tin run abroad in a straight line to avoid it.
Gargoyles
Difficulty: 🔥🔥
Rewards: Gargoyle's Black Bract, Gargoyle's Black Halberd, Gargoyle'south Black Axe, Gargoyle's Blackness Blades
Location: Leyndell. Dragonbarrow. Forbidden Lands.
Though these giant rock gargoyles all come in dissimilar flavours, they are basically the aforementioned as the Valiant Gargoyle boss you fight in the Siofra Aqueduct. The central to beating them is staying close to their legs to deal damage, and if they make altitude, dodging their combo to close them down again. There are but two types or gargoyle: twinblade/axe and sword/halberd, and they share the same moveset no thing what.
For sword/halberd yous'll want to watch out for quick stabs, and the gargoyle slamming the sword into the basis to create a targeted shockwave. One time it draws its halberd information technology tin can create an AoE hurricane around itself. For the twinblade/axe variant, I normally notice it all-time only to wait until it switches to axe, since those attacks are far slower and like shooting fish in a barrel to deal with. Both types also accept flying attacks, but these usually take a long windup, so can be evaded with ease.
Dungeon
Demi-Man Chiefs
Difficulty: 🔥
Reward: Sewing Needle and Tailoring Tools. Beating this boss likewise allows y'all to admission the island south of Limgrave.
Location: Coastal Cavern, West Limgrave.
These two unmerciful chieftains are better fought individually. Stay nearly the fire until you've taken out one of them. They are extremely aggressive, so it's worth summoning Old Knight Istvan at the entrance to give you some breathing room. Also beware of the other enemies in the loonshit, and kill them off quickly as presently as the fight begins to avoid getting overwhelmed.
Stonedigger Troll
Difficulty: 🔥
Reward: Roar Medallion
Location: Limgrave Tunnels, West Limgrave
Quick tips: This dominate is basically the same as the trolls you'll face up out in the world, except his weapon combos aren't quite as dangerous. Stick shut to his legs, move betwixt his back and his front if he's almost to exercise a downwards boom, and you should take him out easily.
Bloodhound Knight Darriwil
Difficulty: 🔥🔥
Advantage: Bloodhound'south Fang greatsword
Location: Forlorn Hound'due south Evergaol, southernmost point of West Limgrave
Quick tips: This Artorias-esque bestial swordsmen doesn't have too much wellness, merely he is super aggressive. Since he combos for days, it's all-time to stay at a distance and get hits in when they end. Look out for when he scrapes his claws forth the footing to uppercut you, followed upwards past a quick overhead slash. He likewise has a jump set on with pretty deceptive range, so it's best to stay well back. Keep getting those hits in between his combos and he'll be expressionless earlier y'all know information technology.
Crucible Knight
Difficulty: 🔥🔥
Advantage: Aspects of the Crucible: Tail incantation
Location: West Limgrave. Stormhill Evergaol.
This knight is located in the Stormhill Evergaol on the colina, directly to the southwest of the Gatefront site of grace in W Limgrave. His showtime phase is relatively easy since he has quite stilted movements, just once you knock him by half wellness, he sprouts wings and a tail. The attacks to be enlightened of are his sword lunge, which has deceptive range, and when he flies into the air, as he'south almost to charge you. When he whips his tail out, he also follows up with a tail spin that has massive range, so get prepare to dodge.
Erdtree Burial Watchdog
Difficulty: 🔥
Reward: Noble Sorcerer Ashes
Location: Stormfoot Catacombs, West Limgrave.
This dominate is found in the dungeon, northwest of the Church of Elleh. It isn't then much hard as information technology is pure nightmare fuel. It honestly looks as if someone glued a knife to the paw of i of those waving true cat dolls. Information technology's like shooting fish in a barrel to trounce, just watch out for its weirdly timed hovering attack where it rises into the air and so slams down.
Black Knife Assassin
Difficulty: 🔥
Reward: Assassin's Crimson Dagger talisman, Deathroot in the chest behind him.
Location: Deathtouched Catacombs, West Limgrave.
This boss is found in the catacombs dungeon to the east of the Warmaster'due south Shack on Stormhill, set into the cliff. He's pretty easy, peculiarly if you summon a mob to help you, but if you need an actress advantage, employ a weapon that deals holy damage.
Patches
Difficulty: 🔥
Reward: Fabric Garb and Cloth Trousers
Location: Murkwater Cavern, Westward Limgrave.
Loveable Patches activates when you open up a chest in his boss room and will try to rob you lot. He's easy to beat and will surrender when he falls below half health, allowing y'all to talk to him. Just try to avoid when his shield is upwardly, and he's stabbing at you with his spear.
Grave Warden Duelist
Difficulty: 🔥🔥
Advantage: Battle Hammer
Location: Murkwater Catacombs, West Limgrave.
It'southward better to be shut to this dual hammer-wielding gladiator since a lot of his attacks just don't seem to connect if you're correct up in his face. This too lets y'all avoid his sweeping concatenation attacks. Once y'all get his HP downwards to effectually half, he'll roar and enter his more than aggressive second phase. You tin still stay close-ish to him but beware of his catch assail, where he throws you, rather rudely, across the room.
Mad Pumpkin Caput
Difficulty: 🔥🔥
Reward: Gain access to Selen and her sorceries
Location: Waypoint Ruins, East Limgrave
This metal-headed behemothic wields a flail that causes blood loss buildup and will suddenly smash his head into the footing to beat you. He's pretty ambitious, and you fight him in a minor room, so it's ameliorate to stay relatively close, circling around his sides and back while fugitive his sweeping flail attacks. He doesn't have likewise much health, but try to use sideways slashes to avert hitting his armoured head.
Ulcerated Tree Spirit
Difficulty: 🔥🔥🔥
Reward: Golden Seed and Banished Knight Oleg (Fringefolk Hero's Grave), Leaden Hardtear and Cerulean Hidden Tear (Mt. Gelmir)
Location: Fringefolk Hero'due south Grave, West Limgrave (as well Mt. Gelmir)
Quick tips: The best mode to beat out this boss initially, is to stick to its side and deal damage when you can. Just be enlightened of its downward paw smashes. Watch out for this boss's tail attacks, and make sure you dodge into them far enough back that you don't get carried along with the tail.
When it roars and rears into the air, go set to contrivance because that grab assault will deal a lot of damage. It'll often conclude this philharmonic by breathing fire, and that's your all-time time to become hits in. If you damage it enough, it falls to the basis, letting yous deal a counter to its glowing eye. At around one-half health, it will glow before performing an AoE explosion that likewise makes pillars of low-cal come out of the floor, so untarget and run for your life.
Ruin Golem
Difficulty: 🔥🔥
Reward: Bluish Dance Amuse
Location: Highroad Cave, West Limgrave
This is pretty easy to beat if you stick effectually his ankles while staying aware of his stomps. He likewise likes to slam the finish of his weapon into the floor. He'll occasionally kneel downwardly to spew fire, but information technology'southward very like shooting fish in a barrel to spot and go a little distance. Like Tower Knight in Demon Souls, slash his ankles enough, and he will topple, letting you perform a strike on his chest.
Ancestor Spirit
Difficulty: 🔥
Reward: Ancestral Follower ashes
Location: Hallowhorn Grounds, Siofra River
This spirit stag'south attacks are pretty easy to contrivance. It volition endeavour to ram you with its horns and perform slow breath attacks, both on the ground and flying in the air. The main attack to be aware of is its ii midair hops before slamming its head downwardly on you. It'due south all-time to attack from behind to avert those horns and just get nether its legs to bargain some impairment.
Spirit-Caller Snail
Difficulty: 🔥🔥
Advantage: Glintstone Sorcerer Ashes
Location: Route's End Catacombs, Westward Liuria
Sounds like a weird boss name? Well, it's a weird boss! Imagine the Witch of Hemwick from Bloodborne, but every bit an illusory snail who can summon Crucible Knights to fight you. The key to this boss is: the snail is invisible. Summon a mob or NPC to distract the knight, while y'all locate the glowing patch of light, and bargain some damage to that shelled sucker.
Royal Knight Loretta
Difficulty: 🔥🔥🔥
Advantage: Loretta'due south Greatbow sorcery, Ash of State of war: Loretta's Slash
Location: Caria Manor, in the northward of West Liuria
This mounted magic knight is a relatively tough fight due to her constantly spamming sorceries. She'll summon swords to a higher place her that will fire at you after a delay and dwelling towards you, also as magic missiles from the bottom of her halberd. These are relatively easy to contrivance if you continue your distance. Y'all can deal with her downwards strike by dodging into her, then behind her—it'll confuse the 3rd hit of her combo, and let you hitting her. As with other horse fights, her weak point is the back of her equus caballus, though exist careful when information technology kicks.
At half wellness, her sorceries will get worse: they'll be double the corporeality of swords, the magic missiles will be clusters, and she'll fire a bigger, faster missile with a long windup. Since these abode, dodge at the terminal minute to avoid, and so arrive hits when you can, earlier retreating back to a safety distance.
Demi-Human Queen Gilika
Difficulty: 🔥🔥
Reward: Ritual Sword Talisman in the room behind her
Location: Lux Ruins, Altus Plateau
She may be the queen of the demi-humans, only this wolf-similar giant really isn't that tough. You can find her in the basement of the Lux Ruins, which are due due north of where the 1000 Elevator of Dectus comes out on the Altus Plateau. She'll be fairly relaxed to begin with, so bargain lots of damage, and when she starts jumping around get under her legs to hitting her some more. Just make sure to picket out for her downward smash attacks.
Sanguine Noble
Difficulty: 🔥🔥
Rewards: Bloody Helice sword
Location: Writheblood Ruins, Altus Plateau
You can observe this rapier wielding bleed master in the basement of the Writheblood Ruins. Information technology sits on the western cliffs overlooking that spooky forest in the north. Beware of blood-loss buildup in this fight and his AoE pool that causes it. Likewise spotter out for his speedy attacks and thrown missiles. I recommend summoning wolves, since he struggles to deal with dissever aggro, and yous tin all just lay in on him
Source: https://www.pcgamer.com/elden-ring-bosses-locations/
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